After a while of developing, here’s the first version of Materilarium. It’s a material database-type script for 3ds max. This script is by no means error-free, fool-proof or guaranteed-to-be-stable. It’s very useful though.
The general idea is that the user can import a 3dsMax matlib, render thumbnails for every material, create groups and assign the materials to the groups. Most of this isn’t very new, but the script works with drag&drop and a single material can be assigned to multiple groups.
To install the script: drop the .mzp-file onto a viewport in max. It will copy itself to the $userscripts folder. The script comes with the default 3dsMax matlib (version 2008). I’ve pre-rendered it and also done some demo categorisations.
The script uses an xml-file to store the references to the matlibs and images.